You can spend literal hours wondering what you're supposed to do next, before the answer suddenly comes to you like a bolt of inspiration, and if it works out, you'll be ecstatic. Let's make this clear: solving the small puzzles of Beyond a Steel Sky feels great. Of course you'll also need to use the hacker in more interesting ways, like setting a cleaning robot to clean a building's exterior, all so a potentially suicidal jumper can use it to make their way down. For example, you can approach a drink dispenser a set it to activate the alarm when people attempt to purchase a drink, terrifying the next customer to approach. You'll use the hacker to move "functions" between different robots. You receive a Hacker before entering the city which allows you to manipulate some of the automated systems in place around the city, but this ends up being reduced to a fairly simple puzzle solving tool. Once inside of Union City you will be moving from area the area, each of them with a variety of pointless items and objects you can interact with, and a handful of objects you will actually need to interact with to continue. It feels like the developers spent a long time here, testing what works and what doesn't, iterating on the base mechanics of the game until they had a solid template for the rest of the game to follow, because everything past this point is distinctly easier. You could easily get lost in the myriad of characters, dialogue options, items to collect, where they go, and what to do with them. This is possibly because the outside of Union City is the area that was focused on a lot during early development, but the first area of the game feels the most complex and detailed. ![]() The walls of Union City feel like a testing ground. Foster strolls about environments with a solid, chunky animation which you'll be seeing a lot, and has some kind of "witty" remark to be made about almost everything of interest that you come across in the game. The world is reminiscent of The Walking Dead's art style - though that's probably unsurprising, given that this is another 3D adventure game inspired by comic art. As far as introductions go, this already feels distinctly like a 90s game.īut the experience itself has taken some important cues from the likes of Telltale Games and other modern adventure titles. ![]() The introductory cutscene features comic art by David Gibbons, illustrator of The Watchmen. You play as Foster, the protagonist from the original, and years after leaving Union City he is returning to look for a child kidnapped from his village. And, for better or worse, it keeps up this momentum throughout.īeyond a Steel Sky is the modern sequel to Beneath a Steel Sky, the 1994 adventure classic, and in many ways, it is incredibly faithful to the classic PC adventure titles that people know and love. Beyond a Steel Sky gives you the classic adventure game introduction, a bunch of people to talk to, and a bunch of obtuse tasks you must tackle before making your way inside. The giant city walls tower over you, and getting inside seems utterly impossible. Union City is a giant futuristic city in the heart of the Gap, the desolate post-apocalyptic alien wasteland, and when you start playing Beyond a Steel Sky, you might find yourself a bit lost. Getting inside of Union City is a hassle.
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