You never know when these stories actually take place though. Or Doctor Ichiki waiting around all day for Haruto, during a certain point of the story. So you have Kakaru sitting in his room talking about how his superpower is being able to tell who’s coming to his hospital room by the sound of their footsteps. They’re 5 minutes long at most, and they all focus on just one character at a time. There are just a whole slew of little bite-size side stories. Speaking about the side stories though, these felt oddly pointless. Though the game gets too confusing, it still is such a crazy ride! Mind you I still found myself glued to the screen of my switch, mashing the A button, and going “wwwwhhhhhhaaaaaatttt!?”. It tries to take a sort of easily explainable theory of time travel, and twist it and turn it, so it’s so convoluted, you have no idea what is happening anymore. It’s just a matter of who else will be involved in these events, depending on the actions taken by the parties involved. It then tries to go into the theory of not being able to fight fate, and no matter how hard you try, you can’t change the timeline because things that are meant to happen, happen no matter what. Who has redone the past 7 years of her life so many times, it’s crazy. The epilogue takes place during Aoi’s perspective. When you beat the game, you unlock side stories and the epilogue. At this point, it’s at the bottom of the ocean. Trust me, it tries to explain it A LOT!Įventually, the game goes way past the deep end. Is it 7 years old? Or is the flower 11 years old? The game tries to explain it all, but it makes such a mess of the explanation, I was sitting there scratching my head anytime the game tried to explain it. BUT the amount of time you can go back to, all depends on how old the flower is. If you take the medicine a certain amount of times, you open weird neuro pathways in your brain, which then let you travel back in time. The game tries to venture into the idea of time travel, by using a very specific flower and medicine. But this simple basic idea of a time loop turns into such a mess. Earlier I said the game has a Groundhog Day feel to it. It’s all so amazing and heart-pounding and suspenseful! Until it’s not. This at first is really great! There are mysteries to solve, like is the hospital just leaving LMD patients to die, so they can harvest and sell their organs on the black market? Or what was the incident 7 years ago that left you without memories, and no staff at the hospital that worked when the incident occurred? So only you remember the events of the last 3 days, and every time the time loop begins, you end up having a conversation with every character about what you know, and how you want to change events. What causes it? Oh boy, wouldn’t you like to know!Īt first, the game started to delve into Groundhog Day territory. ![]() You really get to know each character and feel for them all, knowing that they all have an incurable illness, which will kill them. So you get a nice sense of meeting all of these characters for the first time, and you get a sense of relationship building. So for all intents and purposes, we’ll just basically consider the game a Visual Novel with a pointless walking mechanic, and pretty voxel graphics! There is a whole cast of characters to meet in the hospital, who grew up with Haruto in the hospital, but again he doesn’t remember any of them. There are a few elements where you get to walk to your next destination, which then triggers the next story beat, but other than that, there’s no gameplay at all. The game plays like a Visual Novel but isn’t a Visual Novel. But you soon learn that something is wrong. Then you’re on your way to the hospital to find your friend Aoi. So you just so happened to get a piece of memory back. The one problem is that you lost your memory about anything that happened 7 years ago. ![]() You find yourself back at the hospital you spent a lot of your childhood in, so you can fulfill a promise that was made 7 years ago.
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